DMC: Devil May Cry
Kicks a lot of derriere without looking like a '90s Rajnikant film
Oh ye of little faith, and all those who were worried about the decision to reboot the Devil May Cry series. The new game has proved all the cynics wrong and has brought the series to the 2010’s by getting rid of the past baggage.
DMC will just about appeal to anyone looking for a high-adrenaline gaming experience
While the super over-the-top action that would make Rajnikant’s jaw drop has now been toned down to a great extent, the combos and weapon juggling is stronger than ever. And the cocky white-haired Dante has been replaced with a more confident but vulnerable avatar, who is a lot more likeable.
The story is a complete reboot of the series, so the muddled timeline of the past can easily be completely ignored. This time, the plot is well in place and easy to understand, without being too ridiculous to care.
Controls are super-tight, so pulling off lengthy combos is possible even for a casual gamer, as long as you are clear about the chain you want to pull off. The new grapple and pull, and grapple and leap actions come handy when planning long chains. There are also a whole lot of upgrade options to even the odds as the game gets tougher by the level. That said, the developers have done an excellent job of maintaining the overall balance.
It’s not often that we feature a game that’s not all about cars or racing, but the new DMC will just about appeal to anyone looking for a high-adrenaline gaming experience.
Capcom; Xbox 360, PS3, PC; Rs 2999 (consoles), Rs 999 (PC); game4u.com