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Remembering classic games: F-Zero (1990)

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Remembering classic games: F-Zero (1990) | Top Gear

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Come on Nintendo, do the right thing and revive this stone-cold Nineties classic

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Remembering classic games: F-Zero (1990)

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Come on Nintendo, do the right thing and revive this stone-cold Nineties classic

# data.attributes.metatag[].attributes.content
Come on Nintendo, do the right thing and revive this stone-cold Nineties classic

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Remembering classic games: F-Zero (1990)

# data.attributes.metatag[].attributes.content
Remembering classic games: F-Zero (1990)

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Remembering classic games: F-Zero (1990)

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Come on Nintendo, do the right thing and revive this stone-cold Nineties classic

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If you’re unfamiliar with the naming convention in formula racing, the lower the number, the faster the racing, with Formula One the fastest of all. So what happens when you invent a futuristic motorsport that’s so fast it makes F1 look like competitive glacier racing? You call it F-Zero, of course.

F-Zero was one of the launch titles for the Super Nintendo and, much like Super Mario Kart two years later, it used a technology called Mode 7 to move and spin a flat circuit beneath your hovering racer like it was being tossed around by a pizza chef. The result was a blisteringly fast pseudo-3D racing game that positively melted minds when it arrived alongside Nintendo’s brand new 16-bit console.

In a genius move we’ve yet to see since, the paper manual that usually accompanied games at the time was swapped out for a comic book that introduced the story and characters. The game was set in the far-flung year of 2560, where bored multibillionaires have set up the jet-powered F-Zero racing series to amuse themselves. Given that our current multibillionaires are busy firing themselves into space for kicks, that’s starting to look remarkably plausible.

F-Zero spawned several sequels, including X on the Nintendo 64 and GX on the GameCube, but, criminally, there hasn’t been a new title in the series since 2004. In spite of nearly two decades dormant, there’s still a huge fanbase waiting for the moment when Nintendo finally revives this beloved franchise.

While these days the original Wipeout on PlayStation might be considered the pre-eminent futuristic racer, thanks to a similarly revolutionary leap to true 3D graphics, it’s important to remember that F-Zero walked so that Wipeout could run. Or at the very least hovered so Wipeout could hover a bit faster.

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If you’re unfamiliar with the naming convention in formula racing, the lower the number, the faster the racing, with Formula One the fastest of all. So what happens when you invent a futuristic motorsport that’s so fast it makes F1 look like competitive glacier racing? You call it F-Zero, of course.

F-Zero was one of the launch titles for the Super Nintendo and, much like Super Mario Kart two years later, it used a technology called Mode 7 to move and spin a flat circuit beneath your hovering racer like it was being tossed around by a pizza chef. The result was a blisteringly fast pseudo-3D racing game that positively melted minds when it arrived alongside Nintendo’s brand new 16-bit console.

In a genius move we’ve yet to see since, the paper manual that usually accompanied games at the time was swapped out for a comic book that introduced the story and characters. The game was set in the far-flung year of 2560, where bored multibillionaires have set up the jet-powered F-Zero racing series to amuse themselves. Given that our current multibillionaires are busy firing themselves into space for kicks, that’s starting to look remarkably plausible.

F-Zero spawned several sequels, including X on the Nintendo 64 and GX on the GameCube, but, criminally, there hasn’t been a new title in the series since 2004. In spite of nearly two decades dormant, there’s still a huge fanbase waiting for the moment when Nintendo finally revives this beloved franchise.

While these days the original Wipeout on PlayStation might be considered the pre-eminent futuristic racer, thanks to a similarly revolutionary leap to true 3D graphics, it’s important to remember that F-Zero walked so that Wipeout could run. Or at the very least hovered so Wipeout could hover a bit faster.

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Come on Nintendo, do the right thing and revive this stone-cold Nineties classic

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Remembering classic games F-Zero Top Gear