
Keep Driving is a road trip game with boss fights against tractors, and we can’t put it down
Manual CD players, hitchhikers, herds of sheep in the road – it’s the most realistic driving sim ever
While most driving games take the obvious route and simulate what it’s like to control a vehicle, YCJY Games’ Keep Driving instead simulates everything that happens outside of that. We won’t bemoan the rigours of Le Mans Ultimate for a second, or the flashy licenses of The Crew Motorfest, but at the same time you’ve simply got to respect a game that lets you decide what to put in your glovebox.
Available on Steam now, the nuts and bolts of Keep Driving are bits of roguelikes, adventure games and RPGs. You’re plunged into a wistful pixel art depiction of Noughties America, asked to pick a backstory for your young character, including what their summer job is and how well they get on with their parents, and let loose in a boxy saloon with no particular objective other than maybe – if you feel like it – making it over to a festival a few hundred miles away.
It does a great job of capturing the slightly terrifying freedom of being a young adult with a car and very little experience of looking after oneself. You could go anywhere. The backbreaking load of life’s accumulating responsibilities has yet to find its way onto your shoulders. Time feels infinite, but there’s also the lingering sense that it’s precious, and that older people view you with envy. How should you spend it?
Thankfully Keep Driving doesn’t require you to have the answers, or indeed any particular plan. Things have a way of happening to you once you hit the road, from hitchhikers who exchange their mix CDs and snacks for safe passage to boss fight events against herds of sheep and tractors.
The precise mechanics of those confrontations are a bit fiddly. They involve matching icons on your dashboard to those on your skills, which hang down from your rear view mirror like air fresheners, and if that sounds a bit abstract, that’s only because it absolutely is. Some of the inherent satisfaction of finally working your way past a wilfully slow-moving vehicle is lost in the fight system, but seeing these encounters depicted as boss battles in the first place is inspired stuff.
There are a variety of vehicles you can embark on Keep Driving’s freeform adventure with, although all but one of them are locked the first time you play. Put the hours in, though, and you can start a new adventure with a lumbering pickup truck, the kind whose suspension forks take a full two seconds to bottom out, and an un-named and only slightly beaten up muscle car. It may not be the most dependable choice for a cross-country, heavy mileage road trip, but that’s the nice thing about being a young kid on a summer adventure: you’ve got license to make those mistakes.
You’ve also got numerous ways out of a sticky situation like a breakdown. If you decided that some experience working as a mechanic was in your backstory, you can roll your sleeves up and fix it yourself. If you’ve got a good relationship with your parents, they’ll come and pick you up. Or maybe your hitchhiker friend happens to know their way around an engine bay.
The game pays attention to all the decisions you make along the journey, even the ones you don’t realise you’re making, and then resurfacing them down the road in the next scenario. That makes every journey feel like it’s been written by you, and it makes Keep Driving feel immersive and full of agency and anecdotes, in a way that’s extremely rare in a driving game.
And if that doesn’t sell you: you select songs by manually operating a CD player. We were handed a disc by a stranger in a camper van outside a petrol station, slid it into the player and let the early Noughties jangly emo music ring out. How’s that for immersive?
Top Gear
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